AI Insights · Timothy · October 2024
Top 5 2D Cartoon Games on Android in Portugal: Q3 2024
Discover the performance trends of the top 2D cartoon games in Portugal during Q3 2024, highlighting downloads, revenue, and active users.
During the third quarter of 2024, several 2D cartoon games stood out on the Android platform in Portugal. This analysis, based on data from Sensor Tower, provides insights into their performance across key metrics such as downloads, revenue, and active user trends.
Offline Games - No Wifi Games experienced a notable increase in weekly active users, rising steadily from 43.5K to over 85K by late August, before seeing a slight decline to around 64.6K by the end of September. Downloads peaked mid-July with over 24.8K and showed a downward trend towards the end of the quarter, closing at approximately 8.4K. Revenue remained relatively stable, peaking at $37 in late August.
Vita Mahjong saw a significant rise in downloads towards the end of the quarter, beginning at 10.2K in early July and reaching 20.8K by the end of September. Weekly active users followed a similar upward trajectory, starting at 17.2K and climbing to 48K. Notably, the app maintained no revenue throughout the quarter.
Royal Match from Dream Games, Ltd. showed consistent revenue figures, with a gradual increase towards the end of the quarter, peaking at $19.8K. Downloads fluctuated, starting at 10.7K, dipping mid-quarter, and stabilizing around 7.9K. Weekly active users remained robust, fluctuating between 77.3K and 103.8K.
Satisroom: Perfectly Organize recorded a surge in downloads in mid-September, reaching 19.2K, and maintaining a solid performance with approximately 13.4K downloads by the end of the quarter. Active users increased significantly, peaking at 40.2K in mid-September. Revenue remained minimal, with a few weeks showing slight earnings.
Lastly, TickTock Challenge had a strong start with downloads peaking at 15.6K in July but saw a decline, closing the quarter at around 1.4K. Weekly active users started at 23K, reached a peak of 33.1K, and then gradually decreased to 18.8K by September's end. The app did not generate any revenue during this period.
For more detailed insights and data, visit Sensor Tower's comprehensive reports on app performance.